Our ‘mini-game’ project aims to create a small interactive top-down simulation where a flock of sheep exhibits emergent group behavior while a disguised wolf tries to blend in and occasionally snacks on one of the sheep if he isn’t caught in time. 

We focused on two main mechanics:

  1. Utility-based AI decision making
  2. Flocking vs. non-flocking movement patterns

The player (the guardian dog of the flock) can move freely across the map, observe the sheep and should try to identify the hidden wolf among them. 

Game Loop:

  1. Player moves through map observing the flock
  2. Sheep behave naturally using a combination of flocking and simple utility decisions.
  3. The wolf tries to blend in but occasionally behaves suspiciously:
    1. Kills a sheep 
    2. Follows sheep too directly
    3. Does not flock like the other sheeps
  4. The player can attempt to identify and “catch” the wolf
  5. Win/ Lose conditions depend on whether the wolf kills too many sheep or the timer runs out
Published 13 days ago
StatusReleased
PlatformsHTML5
Authorssuperc0mputer, VultureTheBoy, exPLAYration
GenreStrategy
Made withUnity

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